
But the heroes must contend with two other factions-the exiled Corpse Fleet of Eox and the Cult of the Devourer-who are also interested in the asteroid's secrets and have their own plans for the ancient alien superweapon, if they can find it first! 'Temple of the Twelve' is a Starfinder Roleplaying Game adventure for 3rd-level characters. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel's teeming jungles. Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid.


Pact worlds starfinder pdf download plus#
* Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C.
Pact worlds starfinder pdf download archive#
* An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland. * Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland. * A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland. This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes: * 'The ThirteenthGate,' a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Starfinder Adventure PathĪ Place in the Suns Theheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. * Statistics and deck plans for a newstarship designed just for the player characters, plus details on a new planetin the Codex of Worlds, by Robert G. * An archive of new alien creatures, byJason Keeley and Robert G. * Magical relics inspired by the lostplanet Golarion, by Owen K.C. * A gazetteer of Absalom Station, byJames L. This volume of Starfinder Adventure Pathlaunches the Dead Suns Adventure Path and includes: * 'Incident at Absalom Station,' aStarfinder adventure for 1st-level characters, by Robert G.McCreary. But what the players find there will set in motion events thatcould threaten the entirety of the Pact Worlds and change the face of the galaxyforever. To head off further violence, the heroes are asked to investigate theship and discover what happened to its crew, as well as the nature of theasteroid it tows. Delving into thestation's seedy Spike neighborhoods, the heroes confront the gangs and discoverthat both were paid to start the riot and that the true conflict is between tworival mining companies battling over a new arrival in orbit around the station:a mysteriously deserted ship and the strange asteroid it recovered from theDrift.


A Ship Without a Crew When a brutal gang war breaks out on adocking bay in Absalom Station, the player characters are recruited by theStarfinder Society to investigate the unexpected bloodshed.
